Trivel Member
Blockland ID : 5472 Posts : 21 Join date : 2009-08-26
| Subject: Saveing Variables Wed Aug 26, 2009 9:20 pm | |
| Hey, does any one know of a mod that makes it so you save variables in game? I'm trying to make an RPG and it would help a lot for making check points | |
|
Drake Member
Blockland ID : 2032 Posts : 10 Join date : 2009-08-29 Age : 30 Location : Boston, Massachusetts
| Subject: Re: Saveing Variables Sat Aug 29, 2009 11:00 am | |
| You mean save the events? If not, then no; there is no such mod. | |
|
Ace Frog Member
Blockland ID : 5662 Posts : 33 Join date : 2009-08-16 Location : Scrub all the floors in Hyland castle, then we can talk about my location.
| Subject: Re: Saveing Variables Sun Sep 06, 2009 6:26 pm | |
| Blockland forums, search Variables, botom of the topic, a "Saving variables" what do you know? Saving / loading variables, andways how to use it: Saving: On activate > Client > Save Variables > [variable 1] On activate > Client > Center print > [Saved!] Loading: On activate > Client > load Variables > [variable 1] On activate > Client > Center print > [Loaded!] Also, im working on a RPG too! it's called Blue frog RPG, i need a anti-save script though. | |
|
Trivel Member
Blockland ID : 5472 Posts : 21 Join date : 2009-08-26
| Subject: Re: Saveing Variables Mon Sep 07, 2009 4:08 pm | |
| Thanks! I'll try to find the server, and if I find an anti-save script I will tell you. | |
|
Trivel Member
Blockland ID : 5472 Posts : 21 Join date : 2009-08-26
| Subject: Re: Saveing Variables Wed Dec 23, 2009 8:48 pm | |
| The new VCE variables have saving! | |
|
Sponsored content
| Subject: Re: Saveing Variables | |
| |
|