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 Saveing Variables

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3 posters
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Trivel
Member
Trivel


Blockland ID : 5472
Posts : 21
Join date : 2009-08-26

Saveing Variables Empty
PostSubject: Saveing Variables   Saveing Variables EmptyWed Aug 26, 2009 9:20 pm

Hey, does any one know of a mod that makes it so you save variables in game? I'm trying to make an RPG and it would help a lot for making check points
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Drake
Member
Drake


Blockland ID : 2032
Posts : 10
Join date : 2009-08-29
Age : 30
Location : Boston, Massachusetts

Saveing Variables Empty
PostSubject: Re: Saveing Variables   Saveing Variables EmptySat Aug 29, 2009 11:00 am

You mean save the events? If not, then no; there is no such mod.
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Ace Frog
Member
Ace Frog


Blockland ID : 5662
Posts : 33
Join date : 2009-08-16
Location : Scrub all the floors in Hyland castle, then we can talk about my location.

Saveing Variables Empty
PostSubject: Re: Saveing Variables   Saveing Variables EmptySun Sep 06, 2009 6:26 pm

Blockland forums, search Variables, botom of the topic, a "Saving variables" what do you know? Saving / loading variables, andways how to use it:

Saving:
On activate > Client > Save Variables > [variable 1]
On activate > Client > Center print > [Saved!]

Loading:
On activate > Client > load Variables > [variable 1]
On activate > Client > Center print > [Loaded!]

Also, im working on a RPG too! it's called Blue frog RPG, i need a anti-save script though.
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Trivel
Member
Trivel


Blockland ID : 5472
Posts : 21
Join date : 2009-08-26

Saveing Variables Empty
PostSubject: Re: Saveing Variables   Saveing Variables EmptyMon Sep 07, 2009 4:08 pm

Thanks! I'll try to find the server, and if I find an anti-save script I will tell you.
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Trivel
Member
Trivel


Blockland ID : 5472
Posts : 21
Join date : 2009-08-26

Saveing Variables Empty
PostSubject: Re: Saveing Variables   Saveing Variables EmptyWed Dec 23, 2009 8:48 pm

The new VCE variables have saving!
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PostSubject: Re: Saveing Variables   Saveing Variables Empty

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