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 Saveing Variables

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Trivel
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Blockland ID: 5472
Posts: 7
Join date: 2009-08-27

PostSubject: Saveing Variables   Wed Aug 26, 2009 8:20 pm

Hey, does any one know of a mod that makes it so you save variables in game? I'm trying to make an RPG and it would help a lot for making check points
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Drake
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Blockland ID: 2032
Posts: 10
Join date: 2009-08-29
Age: 16
Location: Boston, Massachusetts

PostSubject: Re: Saveing Variables   Sat Aug 29, 2009 10:00 am

You mean save the events? If not, then no; there is no such mod.

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Ace Frog
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Blockland ID: 5662
Posts: 33
Join date: 2009-08-17
Location: Scrub all the floors in Hyland castle, then we can talk about my location.

PostSubject: Re: Saveing Variables   Sun Sep 06, 2009 5:26 pm

Blockland forums, search Variables, botom of the topic, a "Saving variables" what do you know? Saving / loading variables, andways how to use it:

Saving:
On activate > Client > Save Variables > [variable 1]
On activate > Client > Center print > [Saved!]

Loading:
On activate > Client > load Variables > [variable 1]
On activate > Client > Center print > [Loaded!]

Also, im working on a RPG too! it's called Blue frog RPG, i need a anti-save script though.
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Trivel
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Blockland ID: 5472
Posts: 7
Join date: 2009-08-27

PostSubject: Re: Saveing Variables   Mon Sep 07, 2009 3:08 pm

Thanks! I'll try to find the server, and if I find an anti-save script I will tell you.
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